GameBoy Colour Grading
Two Nintendo Game Boy DMG-01 64x64x64 3D LUTs in HALD and CUBE format.
https://github.com/janvancoppenolle/LUT/tree/main/Retro%20GPU%20Conversion
The classic Game Boy could display 4 (2-bit) colours: black, white and 2 shades of grey. This conversion uses the Luminance (perceptual colour intensity) value. A pseudo-dithering trick is used to add 3 additional shades.
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8-bit / 256-level greyscale ramp | Game Boy 2-bit / 4-colour palette | Pseudo-dither / 7-shade palette |
Due to the interpolation when a 3D LUT is applied, there will be some additional grey pixel values present in the resulting image.
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3D LUT CUBE applied in Photoshop |
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DMG-01 LCD Style
Nostalgic non-backlit Game Boy screen style bonus.
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