Lab Notes
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Blend Mode Characteristics
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Bit/Level-Reducers
Lo-fi retro-GPU styles.
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Solarisers
Greyscale half-inversion.
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Colour Equalisers
Saturation flatteners.
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GameBoy Colour Grading
Two Nintendo Game Boy DMG-01 64x64x64 3D LUTs in HALD and CUBE format.
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Retro 8-bit Colours
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ZX Spectrum Colour Converter
A 3D LUT in 64x64x64 CUBE format simulating the Sinclair ZX Spectrum palette of 15 colours.
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Radiation Colour Grading
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Inverters
Inversions of image colour components.
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Curve Shapers
A collection of 1D LUTs in CUBE and Photoshop Arbitrary Map (.amp Curves Preset) format for image shaping.
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Black & White Converters
A collection of 3D LUTs for colour-to-greyscale conversion in 64x64x64 HALD and x65 CUBE format.
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Blend Modes